Cinema 4D

How to model a realistic 3D female portrait

3D, Cinema 4D, Maya
Create photorealistic 3D female portraits with ease with this step-by-step guide from character artist Mao-Lin Liao.Making a realistic female portrait has always been something that was at the top of my to-do list. It's going be a long journey, and doing it properly is always going to require a lot of time and patience. Although this final image is not 100 per centphotorealism, it's a decent attempt.Keep in mind that it's hard to work on something that everyone is so familiar with. The pitfalls of working on a photoreal face are that you can become blinded by your mistakes when spending so many hours on the details. One of the tricks that really helps me is to keep a small mirror at my desk to check any flaws and reset the image in my mind. When you have worked for long periods on a projec...

How to texture and light a complex 3D figure

3D, Cinema 4D, Maya
Digital artist Daniele Scerra reveals how to use Maya and Photoshop to give your ZBrush illustration added impact.Conceptualising a female character can be a really complex task, especially if the base is made by directly sculpting in 3D without having a perfectly defined idea of the final result. I often use ZBrush to make heads, bodies and armour in the sketching phase, modifying the sculpture and the pose as I go along in order to work towards that perfect concept.I particularly like to create different helmets, also using big wigs to give an exotic touch of the sci-fi or fantasy to the character. To add more realism, I try to use as many details as I can in the mesh, and I sometimes work excessively on every detail and the textures. The most important aspect of a scene is, in my eyes, ...

How to sculpt a rig-ready 3D creature

3D, Cinema 4D, Maya
Lead modeller at Framestore Adam Dewhirst explains how to use retopology tools to create a character ready for rigging.Creating a good base mesh is vital if you intend to animate your characters. In the past this would have been done painstakingly, polygon by polygon, in a 3D package like Maya or 3ds Max. However, with the recent addition of retopology tools to sculpting packages like Mudbox and ZBrush, it's become increasingly easier to simply retopologise your concept sculpt as part of the process of its creation.This gives you a complete and usable model in as much time as it took to conceive: the benefits of this are enormous, as modellers need not to be confined by lack of technical skill and can be free to sculpt in a creative and limitless way.Here, I'll walk through ...

How to create an epic 3D fantasy character

3D, Cinema 4D, Maya
Artist Jose Rodriguez channels his influences and experience to create an incredible character.Click image to enlargeThis 3D art project, called Heavy Knight, was based on a character design concept of an elite heavy knight for the universe of Twilight Monk by Trent Kaniuga. Senior character artist Jose Rodriguez spent six months on and off working on the render between freelance projects. The base was created in 3ds Max with V-Ray and then ZBrush was used to create all details for the displacement maps.While Rodriguez says he works in a very traditional way, he often experiments, mixing techniques in 3ds Max and ZBrush to create hard surfaces for his props. Overall the artist says there are two areas to his work he particularly enjoys: "I love sculpting the high-resolu...

How to create realistic 3D hair and fur

3D, Cinema 4D, Maya, Photoshop
CG artist Rouhollah Toghyani shows how to model a cute creature with fluffy hair and fur ready for animation.Creating realistic and pleasing hair and fur is, artistically and technically, one of the biggest challenges in CG. The artist tries to create a believable hairstyle or fur based on concepts or whatever references they have to hand.I want to create a hair system that can easily be used in different animation scenes and keeps its integrity with the character. It must also meet the requirements of the project when it comes to dynamics and collisions.In this tutorial I will be using Yeti, a hair plug-in for Maya, butthe principals are applicable to any software and pipeline. I am going to create hair and fur for a cute monster that I designed, modelled and textured myself. I will treat...

Create 3D typography in minutes

3D, Cinema 4D, Tips, typography
How would a beginner create 3D typography? Fabian Malovo tells you how.Creating 3D typography can be quite complicated. Here Frankie shows you how to remain in controlYou can create text directly in Cinema 4D, which is great so definitely have a play with that first. The next step would be to try to importing typography or logos from another application.In most 3D software the starting principles are the same – create your typography in Illustrator, this enables you to easily mock various designs and layouts quickly using whatever font you like – plus tons of control!Outline your artwork using View>Outline and then save down as an Illustrator 8 Version.If using Cinema 4D, drag and drop this new .ai file into a new scene; and there you should see your outlined spline typography.Plug...

How to model a character for animation

3D, Cinema 4D, Maya, Realistic Photo
Jean-Michel Bihorel shares his process for modelling a detailed character in ZBrush.Artist Jean-Michel Bihorel shared the character design of Georges Henri de la Poudrière with fellow artist Camille Campion. The concept was devised on paper by Camille and then Jean-Michel realised it in 3D, from modelling to compositing. The project took a year to create as Jean-Michel modelled the entire figure for animation as well as paying attention to the finer details."I used photogrammetry to reconstruct the carved wood part of the chair," explains Jean-Michel, who visited the Louvre museum in Paris, where he took photos of an historical Napoleon chair from different angles and fed the images into 123D Catch. "It provided me with a base to start modelling in ZBrush while staying very close from the ...

Create a realistic off-road scene

3D, Cinema 4D, Photoshop
Not all cars drive on tarmac. Mike Griggs demonstrates how to create a realistically rough terrain for rallying.Make a rough track01 Create the base terrainMake a simple plane, subdivide it a couple of times then convert it into a subdivision surface for sculpting into a rally track.02 Sculpt in detailsUse a Push tool to create a series of bumps in the surface and sculpt in some detail. Then add some noise displacement for extra texture.03 Add the rocksUsing a duplicate of your landscape, reduce it to its constituent points. Now jitter the points and use them as a cloner source for your rocks.Artist tips: four ways to make your car more credible01 Custom car rigsMost of the common apps have car rigs that enable you to add geometry to animate them. These can range from simple rigs, which ju...

How to model a dynamic comic panel in ZBrush

3D, Cinema 4D
Bring your 3D to life by creating an action-packed comic panel in ZBrush.Usually, freelance CG artist Daniel Kho models his characters in an A-pose, but the dynamics of concept artist Renan Nuche's sketch - called Pow - forced Kho to change tactics.01. Start with a conceptStarting with a concept will give you a better idea of thingsI always work with a concept, it gives me a better idea of things. With this piece, I chose one by the amazing Renan Nuche. I start by analyzing the concept, and figuring out which parts need extra attention, which can i use symmetry on, basically any where I can cut corners.02. Model the face Try to pay a lot of attention to your character's facesStart with the face, I tend to pay most attention to the faces, because for people, faces are al...

How to create a realistic 3D dinosaur in 22 steps

3D, Cinema 4D, Maya
Digital artist Jonathan Reilly details his workflow for creating an authentic and terrifying dinosaur model.Creating a realistic creature, particularly one that no longer exists like this dinosaur, requires reference and preparation. Usually, when I create a monster, my imagination is allowed to run free.For this project, the creature actually existed so I have spent a lot of time building a library of reference to base my dinosaur on actual anatomy and make it as realistic as possible. For me, the T-rex is iconic so when I was asked to do a cover piece, there was no question which dinosaur I should choose. In this training we look at the workflow I used to create it.01. Set up the scene in MayaFor a project such as this, reference is keyChoose a side view reference image of a dinosaur. Br...